
The rain had just let up last Tuesday when I met Jonathan Mercier at Café Bistro BlaBla on Wellington Street in Sherbrooke, Quebec to discuss his game, Aztaka. A confident man with a glimmer in his eye, he greeted me with a smile on his face and a strong handshake. We talked for a few minutes before beginning the interview proper and I learned that he was not unlike many ambitious young developers I know and love.
But unlike many new developers, his beginnings stem back to an industry far more hostile to independent games, during a period in which a renowned publisher was required to make it onto consoles.
Unfortunately, Aztaka has yet to become a profitable game and is suffering from a serious marketing deficit. The game has not yet redeemed its development costs but still stands up very well when compared to recent releases due to its beautiful artwork, professionally recorded soundtrack, and intriguing story based on Aztec myths.
Now let’s get on to the tender bit: my poorly organized interview with Jonathan Mercier, founder of Citeremis and creator of Aztaka. The interview was all in French so I did my best to keep the translation as faithful to the original as I could.
Read more after the jump