I’ve been a fan of Motorstorm ever since I got my hands on the original, years ago when a friend of mine had me try it.

Back then, Motorstorm was an early example of what the Playstation 3 hardware could achieve, because no racing game had looked so good, no cliffsides so treacherous, and no explosions so fearsome. The gameplay was an odd take on arcade off-road racing, using a boost system similar to the excite bike on the NES, but there was a catch: If you filled your boost bar… you would explode. And the explosions were oh so glorious, with bits, pieces, bolts and springs flying out all over the place! Back then, even the crashes in Burnout were inferior.

For years, that’s what Motorstorm was to me. High speed, high jumps, mud pits, and explosions. But when I got my hands on my very own copy of Motorstorm Pacific Rift, everything changed. Motorstorm became more than a racing game.

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Baby MooCastles

The last event at a permanent, physical location for Babycastles was an absolute blast. DJ Dog Dick, the super talented Ava Luna Band, and Inspectah Deck of the Wu Tang Clan tore up the place with their music, while games from the @horse_ebooks game jam at Parsons, Pole Riders, Mega GIRP, and Wu Tang J.S. Joust rounded out the mesmerizing Babycastles feel. It truly was a worthy event for the last show at a physical Babycastles location.

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